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FLAG FOOTBALL RULES

Sports Connection – General League Rules

Team Balances
A minimum of $100 is required with your TEAM registration form and the team’s full balance is due by your first game of the season.  Checks and credit cards are accepted at the field or you can pay your team’s balance online at our MySAM system.

Schedules and Standings
All schedules and standings are on our MySAM system (except Bowling, they are listed on our website, www.SportsConnectionNC.com).  The first week's schedule should be posted on our MySAM system no later than 5 days before the first game.  The remaining schedule for the season will be posted on our MySAM system after the first week of games are completed.

Game Times
All regular season games will start and end on time.  Some leagues will have a 5 minute warm-up/grace period time, but all games will end on time.

Rules
All captains and players are expected to read and understand the League Rules and policies for the league they are participating in.  Any questions or concerns regarding the rules or league policies should be brought to the attention of the league coordinator and/or the Sports Connection office by emailing us at office@SportsConnectionNC.com.  Additional rules and policies may be added or amended by the Sports Connection before or during the season.

Forfeits
If you know in advance your team is going to forfeit a game, we request you call our office in order to help us make arrangements to schedule a game for your opponent.   Excessive forfeits may result in elimination from end of season playoffs or removal from the league.

Playoffs
All eligible teams (teams that have not abused any rules or policies) will advance to either an end of season playoff or consolation game(s).  Playoffs are single elimination.  Only players that have signed a waiver and linked to the team roster by the 5th game will be eligible to play in the playoffs.

Seeding Tie Breakers

If one or more teams are tied in the standings at the end of the regular season, the following “tie breaker” rules will be followed to determine your playoff seeding.

  1. Excessive forfeits, ejections, suspensions, penalty cards, will be looked at first.
  2. The Head to Head match between the teams that are tied will be looked at second.
  3. The Point/Score Differential of all games each team played will be looked at third.
  4. The Total Points/Scores your team earned will be looked at fourth
  5. The Total Points/Scores your team allowed against you will be looked at fifth.
  6. We will flip and coin if all the above are still a tie!

League Prizes
The Sports Connection will award the winning team in each league the choice of: A Championship T-Shirt for each player, 15% off the team fee, choice of two game times, or no referee duties (flag football only) for the NEXT season.

Rosters & Waivers:
The Sports Connection requires a signed Liability Waiver and a valid Player's Card from each Participant before they will be allowed to Participate in any Sports Connection, LLC League or Other Activity.  The Participation Waiver can be filled out and submitted Online, By Mail or at your next League Game.

All player's names must be on the team roster form before they will be allowed to play.  It is the captain’s responsibility to make sure all player's names are on the team roster form before they play.  Players found playing in a game and not on the team’s roster, will cause the team to forfeit that game and all previous games he/she has played in.  If a team needs to "pick up" a player from the same division or a HIGHER division to field enough players to play, the Captain must 1st approve the pick up player with the Coordinator, who will then approve it with the other team's Captain. The league coordinator will be spot-checking the rosters during the season.  New players can be added to the roster at anytime during the season, but only players on the team roster BY the 5th game will be eligible to play in the playoffs.  No "pick up players" will be allowed for any playoff games.  There is no limit to the number of players you can have on your team roster, but there is a limit to the number of league prizes that will be awarded if your team wins the league.

Player Eligibility:
An eligible player is one who is on the team roster and has a signed waiver on file with the Sports Connection, a valid Player's Card and is not on any other roster for another team in the same league and one who follows the rules of the league.  Exception: If a team does not have a full roster for a specific game, g
uest players are allowed, but are required to pay a $10 guest fee if they do not already have a valid Player’s Card.  Guest players without a valid Player’s card will also need to submit a Sports Connection waiver.  The guest fee is good for 1 day or night only. A Team found to be using guest players without a valid Player's Card will be required to forfeit the game in question.

  Also, any player under the age of 18 MUST have a youth participant form signed by both the minor & guardian, along with a current waiver/liability form. No One under age 16 is allowed to play in ADULT leagues. All players will follow the rules of their league. 

Protest Procedures
A formal protest can be made at any time by letting the referee/umpire and the league coordinator aware of the situation.  After the protest is filed, the game will continue as scheduled.  If the protest is not filed until the conclusion of the game, the final score of that game will be official and will not change.   Player eligibility protests can be filed at any time.  The Sports Connection will review the protest and make a ruling before the next week’s game.

Sportsmanship
The primary focus of any of the sports sponsored by Sports Connection is fun. Please keep this in mind even when competition becomes intense. Any unacceptable behavior may result in suspension and/or ejection from a game or the league.  Fighting of any kind will result in immediate ejection from the game and premises and subject to suspension for the entire season and all Sports Connection leagues and events.

Divisional Play

For leagues offering multiple divisions: In the interest of maintaining fair divisions, if a team finishes the regular season first two seasons in a row, or makes the championship game two seasons in a row, Sports Connection reserves the right to move the team up one division for the following season.

Staff
The Sports Connection will provide a league coordinator for all leagues.  The league coordinator is available to help the league run smoothly and to answer any questions you may have.  Please feel free to ask for their assistance or email us at office@SportsConnectionNC.com.

Rain Out Information

For Rainout information go to www.SportsConnectionNC.com or check the voice mail message at 704-749-7530. (Rainout decisions are made 2 hours before the first game.)  The Sports Connection will attempt to make-up the first and second rained out games at the end of the season before the playoffs begin.  If there are more than 2 rainouts during the regular season, we will not be able to make-up these additional games.  No refunds or credits will be given for games that are unable to be played or made-up due to the weather.

 

League Rules

 

Equipment

1. Molded cleats or tennis shoes are the only allowable footwear. NO METAL CLEATS ARE ALLOWED. Shoes must be worn at all times.

Shirts must be worn with tails tucked inside pants or short with flag belts over the shirt.

2. No denim or khaki pants/shorts are allowed.  Sport clothes must be worn.

3. Flags must be evenly distributed, one on each side and one on the back.

4. All team captains must check rosters prior to play to insure accuracy and waiver completion by all participants

 

First Downs

1. A team shall have four downs to complete the task of first down or score.

2. Play will start from the seven pace line at the start of the game and after each score. 

3. There are no kick-offs.

 

Timing

1. A game shall consist of two 25-minute halves with a continuous running clock.

2. Stop timing will be used during the last 2 minutes of the second half if the score is within 16 points or less. At that time the clock will stop on all incomplete passes, out-of-bounds, change of possession, penalties, injuries if necessary, extra point attempts, and time outs. Teams shall be notified and the clock shall stop at the beginning of the 2-minute period.

3. The clock will run during all Extra Point attempts (except in the final 2 minutes of the second half).

4. Two 1-minute timeouts are allowed per game. (Time outs may not be carried over to overtime).

5. After a stopped clock, time will begin at the snap of the ball.

6. There will be a 20 second play clock.  You will have 20 seconds from the time the play ends until the time the ball must be snapped.  You are in charge of retrieving the marker and placing it. 

7. Half time shall be 1-5 minutes in duration.

 

Players

1. Teams will field 8 players at a time. There must be a minimum of 2 women and a maximum of 5 men. There must be a minimum of 6 players (at least 4 men and 2 women) to start the game.

2. All plays must originate with a snap from center. The ball must be snapped to the quarterback from the ground.  The player who calls “hike” must be the player who receives the snap. If the center picks up the ball and replaces it on the ground without snapping, this will be considered a false start penalty.

3. Players may line up in any formation as long as they are behind the line of scrimmage.  Motion from the players prior to the snap is allowed as long as no one advances towards the line of scrimmage.

4. Defensive players may not break the neutral zone until the ball is snapped.

5. Offensive players are responsible for retrieving the ball after a down has ended.

 

Girl Plays

1. One out of every three plays must involve a girl AS AN OPERATIVE PLAYER.  The play, incomplete or complete, must have been initiated by a girl or been obviously intended for a girl.  Failure to involve a girl will be loss of a down and a female must now be the operative player on the next play.  If a girl is quarterback, she must throw the ball over the line of scrimmage without intentional grounding.  See below for examples:

 

2. Calls made by an official on the fact of whether or not a play was a “girl play” in some cases are judgmental and not to be argued over once the call has been made.

 

Carrying the Ball

1. During the game, the ball will be spotted at the location of the ball when a player is considered down.

2. A ball carrier may not deliberately guard their flags. "Spinning" to avoid being de-flagged is legal. Actions such as slapping with the hand or stiff-arming are examples of flag guarding. Hand or arms down the side of the body while spinning are considered guarding.

3. If a player inadvertently loses their flags or a flag is pulled by the opposition before gaining possession of the ball, the play will continue and the player must be downed by a one-hand touch.

4. A player will be ruled "down" when any part of the body other than the hand or foot touches the ground.

5. A fumbled or muffed ball is dead when it strikes the ground.

6. There is a “No Run Zone” within 2 yards of the end zone. When the spot of the ball is within this “No Run Zone” the ball must be passed across the line of scrimmage. If a player attempts a running play within his zone, a penalty of 5 yards and loss of down will occur and the play will be restricted to non-running plays until either a turnover or touchdown occurs

7. It is illegal to attempt to steal a ball in player possession. The object of the game is to de-flag a ball carrier, not steal the ball.

8. In pulling a flag and/or touching a ball carrier, a defender's feet MAY leave the ground. Diving is legal by defensive or offensive players, however; the diving player is still responsible for any contact, which they initiate. A defender cannot dive directly TOWARD an offensive player. It must be solely be an attempt to pull a flag and NOT to hinder the player's progress.

 

Blocking & Rushing

1. No blocking, tackling, or unnecessary roughness.  This includes defensive players avoiding contact with the quarterbacks arm

2. The quarterback may run at any time after the snap.

3. The defense is allowed two blitzes per half.  At that time, only one person per play may blitz, but additional players can cross the line of scrimmage after the 5-second rush count. 

4. During all plays, players will not be allowed to cross the line of scrimmage until the rush count (5 count from the referee) is completed. A player may blitz on the snap.

5. RULE CHANGE: Diving and Jumping are allowed unless the player initiates contact, dives directly toward another player or attempts to hinder progress. Any contact from a dive or jump will result in a penalty. The penalty shall be 5 paces from the spot of the foul and a loss of down.  (This rule change has been placed in effect to not penalize a player for making an extra effort for yardage in a safe manner. A dive for a first down should not be a punishable offense if no contact is made with another player. Players will still be held responsible for any contact a dive or jump may cause, as primary concern is safety.)

 

Passing

1. A forward pass may be thrown from any point behind the line of scrimmage (both feet behind the line of scrimmage).

2. All incomplete backward passes shall be marked down at the point of ground contact.

3. Only one forward pass may be attempted from behind the line of scrimmage on a given play.

4. A forward pass is illegal if:

        A. It is thrown from beyond the line of scrimmage.

        B. It is intentional grounding.

        C. It is thrown forward after a change of possession.

        D. The passer catches his/her untouched forward/backward pass.

        E. It is the second forward pass during a play.

5. A player must have complete possession of the ball and land with the first part of their body inbounds, normally one foot, to be a legal reception.

6. If an offensive player goes out-of-bounds on his or her own accord and returns inbounds, it is an illegal participation foul.

 

Kicking

1. There will be no kickoffs. Possessions beginning a new half will begin on the 7-yard line.

2. Following any touchdown, the ball shall be placed on the 7-yard line, possession being given to the opponent of the scoring team.

3. Following a safety, the ball shall be punted from the 7-yard line with possession belonging to the team who just scored the safety.

4. If a kick is to be made, the kick must be made immediately upon receiving the snap. The ball shall be spotted at the place where it hit the ground.

5. Once a team captain declares to punt, he/she may change the decision only through the use of a charged time-out.

6. RULE CHANGE: On 4th downs, the offensive team does have the option to punt the football.  The offensive team must declare if they intend to punt or go for the first down.  If they declare they are punting, the offensive team must allow the defensive team time to set up for the punt return. Snap is required; the football must be kicked immediately.  If the ball is kicked out of bounds, it will be spotted where it left the field. (This rule change has been placed in effect to enhance real game play. This will alleviate any issues in regards to play clock and delay of game penalties. Players will still wait until the ball is kicked to cross the line of scrimmage.)

 

Scoring

1. Point values will be as follows:

A. Touchdown: 6 points

B. Safety: 2 points, and will receive a punt from the offensive team.

C. PAT from 3-yard line: 1 point. Defensive player returning an intercepted pass on this attempt: 1 point.

D. PAT from 7-yard line: 2 points. Defensive player returning an intercepted pass on this attempt: 2 points.

2. Once a team captain declares the his/her choice of going for a 1or 2 point conversion after scoring a touchdown, he/she may change the decision only if a charged time out is granted to either team.

 

Tie Breaker

Regular season games will not have any overtime games.  A tie at the end of regulation games will stand.  Playoff games that end in a tie will be decided in the same format the NCAA uses.  Each team will get four downs starting at the second first down marker to attempt to score.

 

Penalties

Offensive Penalties:

 Defensive Penalties:

Judgment calls made by the referee shall NOT be contested. A formal protest can be made at any time by letting the referee/umpire and the league coordinator aware of the situation.  After the protest is filed, the game will continue as scheduled.  If the protest is not filed until the conclusion of the game, the final score of that game will be official and will not change.  The Sports Connection will review the protest and make a ruling before the next week’s game.

Indoor Modifications

1. All boards and netting will be considered out of bounds.

2. A pass that makes contact with the boards and/or netting will be considered an incomplete pass and dead ball.

3. Any contact with the walls or netting by a runner possessing the ball will be treated as stepping out-of-bounds.

4. There will be no punts or kickoffs.

5. There will be one first down marker at midfield.

 

The Sports Connection coordinator and umpire have the right to spot check rosters at any time.  Players must have a valid Sports Connection Player's Card and a signed waiver before stepping on the field of play.

 

Additional rules and policies may be added or amended by Sports Connection before or during the season.