Sports Connection – General
League Rules
Team Balances
A minimum of $100 is required with your TEAM registration form and the team’s
full balance is due by your first game of the season. Checks and credit cards
are accepted at the field or you can pay your team’s balance online at our
MySAM system.
Schedules and Standings
All schedules and standings are on our
MySAM system (except Bowling, they are listed on our website,
www.SportsConnectionNC.com). The first week's schedule should be posted
on our
MySAM system no later than 5 days before the first game. The remaining
schedule for the season will be posted on our
MySAM system after the first week of games are completed.
Game Times
All regular
season games will start and end on time. Some leagues will have a 5 minute
warm-up/grace period time, but all games will end on time.
Rules
All captains and players are expected to read and
understand the League Rules and policies for the league they are participating
in. Any questions or concerns regarding the rules or league policies should
be brought to the attention of the league coordinator and/or the Sports
Connection office by emailing us at
office@SportsConnectionNC.com. Additional rules and policies may be added
or amended by the Sports Connection before or during the season.
Forfeits
If you know in advance your team is going to forfeit a game, we request you
call our office in order to help us make arrangements to schedule a game for
your opponent. Excessive forfeits may result in elimination from end of
season playoffs or removal from the league.
Playoffs
All eligible teams (teams that have not abused any rules or policies) will
advance to either an end of season playoff or consolation game(s). Playoffs
are single elimination. Only players that have signed a waiver and linked to
the team roster by the 5th game will be eligible to play in the playoffs.
Seeding Tie Breakers
If one or more teams are tied
in the standings at the end of the regular season, the following “tie breaker”
rules will be followed to determine your playoff seeding.
-
Excessive forfeits,
ejections, suspensions, penalty cards, will be looked at first.
-
The Head to Head match
between the teams that are tied will be looked at second.
-
The Point/Score Differential
of all games each team played will be looked at third.
-
The Total Points/Scores your
team earned will be looked at fourth
-
The Total Points/Scores your
team allowed against you will be looked at fifth.
-
We will flip and coin if all
the above are still a tie!
League Prizes
The Sports
Connection will award the winning team in each league the choice of: A
Championship T-Shirt for each player, 15% off the team fee, choice
of two game times, or no referee duties (flag football only) for the NEXT
season.
Rosters & Waivers:
The Sports
Connection requires a signed
Liability Waiver and a
valid Player's Card from each Participant before
they will be allowed to Participate in any Sports
Connection, LLC League or Other Activity. The
Participation Waiver can be filled out and submitted
Online, By Mail or at your next League Game.
All player's names must be on the team roster form before they will
be allowed to play. It is the captain’s responsibility to make
sure all player's names are on the team roster form before they
play. Players found playing in a game and not on the team’s
roster, will cause the team to forfeit that game and all previous
games he/she has played in. If a team needs to "pick up" a
player from the same division or a HIGHER division to field enough
players to play, the Captain must 1st approve the pick up player
with the Coordinator, who will then approve it with the other team's
Captain. The league coordinator will be spot-checking the
rosters during the season. New players can be added to the
roster at anytime during the season, but only players on the team
roster BY the 5th game will be eligible to play in the playoffs.
No "pick up players" will be allowed for any playoff games.
There is no limit to the number of players you can have on your team
roster, but there is a limit to the number of league prizes that
will be awarded if your team wins the league.
Player Eligibility:
An eligible player is one who is on the team roster and has a signed
waiver on file with the Sports Connection, a
valid Player's Card and is not on any other
roster for another team in the same league and one who follows the
rules of the league. Exception: If a team does not have a full
roster for a specific game, guest
players are allowed, but are required to pay a $10 guest fee if they
do not already have a valid Player’s Card. Guest players without a
valid Player’s card will also need to submit a Sports Connection
waiver. The guest fee is good for 1 day or night only.
A Team found to be using guest
players without a valid Player's Card will be required to forfeit
the game in question.
Also, any player under
the age of 18 MUST have a youth participant form signed by both the minor &
guardian, along with a current waiver/liability form. No
One under age 16 is allowed to play in ADULT leagues. All players will follow
the rules of their league.
Protest Procedures
A formal protest can be made at any time by letting
the referee/umpire and the league coordinator aware of the situation. After
the protest is filed, the game will continue as scheduled. If the protest is
not filed until the conclusion of the game, the final score of that game will
be official and will not change. Player eligibility protests can be
filed at any time. The Sports Connection will review the
protest and make a ruling before the next week’s game.
Sportsmanship
The primary focus of any of the sports sponsored by Sports Connection is fun.
Please keep this in mind even when competition becomes intense. Any
unacceptable behavior may result in suspension and/or ejection from a game or
the league. Fighting of any kind will result in immediate ejection from the
game and premises and subject to suspension for the entire season and all
Sports Connection leagues and events.
Divisional Play
For leagues offering multiple divisions: In the interest
of maintaining fair divisions, if a team finishes the regular season first two
seasons in a row, or makes the championship game two seasons in a row, Sports
Connection reserves the right to move the team up one division for the following
season.
Staff
The Sports Connection will provide a league coordinator for all leagues. The
league coordinator is available to help the league run smoothly and to answer
any questions you may have. Please feel free to ask for their assistance or
email us at
office@SportsConnectionNC.com.
Rain Out Information
For Rainout information go to
www.SportsConnectionNC.com or check the voice mail message at
704-749-7530. (Rainout decisions are made 2 hours before the first game.) The
Sports Connection will attempt to make-up the first and second rained out
games at the end of the season before the playoffs begin. If there are more
than 2 rainouts during the regular season, we will not be able to make-up
these additional games. No refunds or credits will be given for games that
are unable to be played or made-up due to the weather.
Indoor Soccer League Rules
Equipment & Uniforms
1. All
game and training balls are to be provided. No other balls are allowed inside
the facility
2. Shin
guards are MANDATORY. Socks must also cover these shin guards.
3. Only
flat-soled shoes will be allowed. NO CLEATED SHOES!
4. By the
second match, all players on a team should have a numbered shirt of the same
color, with the goalkeeper wearing a jersey contrasting that of his/her
team and the opposing team.
5. Jersey
color assignments in the event of a “same color” conflict, home team will wear
a “dark” color and the visitors will wear a “light color”. Teams should bring
two jerseys to each game to avoid a conflict.
Game Duration
1. Adult
teams will play two 20-24 minute halves with a two minute half time
2. The
referee will start each game time as scheduled. If the players are not ready,
the clock will still start as scheduled. Play will begin as soon as the
minimum of 4 players are on the field.
3. Time
will run continuously, except for serious injuries.
4. Teams
will be given five minutes after the scheduled start time of the match to
present the minimum of 4 players, required for a match. In Coed leagues, the
minimum number of 4 must include 1 female.
5. If a
team fails to present the minimum of 4 players after the five minutes have
past, they will be issued a forfeit.
6. There
will be no overtime periods, or shootouts in the regular season, only during
playoffs.
7.
Playoffs:
- If the
score is tied at the end of regulation, each team will remove one field
player (4v4 + GK), and there will be a sudden death overtime period of three
minutes.
- If
still tied, each team will continue to remover one player every three
minutes until down to 3 players (2v2 +GK).
- If
still tied, sudden death “PK’s”
Referees
1. One or
two referees of equal authority shall be responsible for regulating the rules
of play.
2. The
referee reserves the right to terminate any game for which they see fit
3. The
referee’s decisions are final
4. All
suggestions and or complaints are to be submitted in written form to league
management
5. The
referees or an appointed league employee may act as time and/or score keeper
when needed.
6. The
referee shall address team captains before the start of each match.
7.
Referees shall be responsible for accurately recording all players receiving a
blue, yellow, or red card.
8.
Referees must be in uniform or management approved attire with sneakers. We
have 2 yellow and 1 black top and shorts for officials to borrow if needed.
Penalties
1.
Simultaneous penalties: If members of both teams are simultaneously penalized
or sent off, both teams shall play shorthanded until all penalty time has been
properly served.
2.
Multiple players receiving and serving penalties: Upon a goal by the opposing
team, the player having served the greatest amount of penalty time will be
allowed to resume play.
3.
TEAM cards
-
BLUE CARD
= Every three fouls per team
-
Jumping over the wall to substitute in or out will result in a two minute
penalty and a BLUE CARD.
- Too
many players on the field at one time will result in a two minute penalty
and a BLUE CARD.
4.
PLAYER cards
-
BLUE CARD
= Three personal fouls
- A
two minute penalty which is over at the end of the two minutes or when the
advantaged team scores a goal
-
YELLOW CARD
= Four personal fouls
- A
two minute HARD penalty that is over only at the end of the full two
minutes.
- RED
CARD =
Five personal fouls
- A
five minute HARD penalty that is over only at the end of the full five
minutes. A one game suspension.
- A
player receiving more than one red card in a season will be suspended for
the remainder of the season, and may be subject to suspension
indefinitely.
NOTE:
In the event a player penalty time incurs a team its 3rd foul, asses
the higher value penalty.
5.
Accumulation of three yellow cards within a season will result in a one game
suspension
6.
Penalty time will be enforced even if the time on the clock has expired. The
duration of the penalty must be served and if additional time penalties occur
during the penalty time, those must be served as well. This only applies if
the team that is receiving the penalty is ahead. No game will be extended if
the team that is penalized is behind.
7.
Delayed two minute penalties: In order to preserve the advantage of the fouled
team and flow of the game, the referee may delay the issuance of a two minute
penalty until such time as he feels the proper advantage time has been
allowed, or the offending team regains possession. Goals scored during this
period may count and will not delete penalty time. The referee holding the
blue card in the air and calling for advantage signifies a delayed two minute
penalty.
8.
Dissent: Only the coach and/or team captain may appropriately ask the
officials for clarification when pertaining to discretionary calls. Penalties
may be assessed against players and/or teams who show disapproval by word or
action, which is deemed to be inappropriate by the referee or other game
official, and may be punishable by a blue, yellow or red card at the
referee’s discretion.
9. Time
penalties with ejection: These may be assessed for any penalty that is deemed
serious and/or violent in nature. Such instances shall be assessed a red card
five minute time penalty and ejection from the game.
10. A
player shall also be ejected upon receiving a third time penalty in a game.
The clock will continue to run and the game may not restart until the ejected
player has left the facility. A teammate of the ejected player shall serve the
penalty time in its entirety. These rules also apply to an ejected coach or
any non-participating individual.
11.
Failure to leave will result in an emergency call to the police (of any
ejected person).
12.
Delay of Game:
- The
referee shall issue a blue card and two minute unsportsmanlike penalty to
any player who intentionally engages in tactics, which significantly delay
the restart of play.
- A
team’s failure to reasonably put the ball back in the play within five
seconds of signal by referee shall result in a possession turnover in favor
of the opponent, and may receive a team or personal card.
13.
Fouls:
-
All laws of play of
traditional soccer will apply in conjunction with our modified indoor soccer
rules
-
All protests must be reported
to the referee no later than the start of the second half of the game.
-
No slide tackling.
Slide tacking will result in an automatic blue, yellow, or red card.
-
All fouls and infractions
will result in a free kick, penalty kick, time penalty, card booking,
ejection, monetary fine, or any combination of the above as the referee
and/or Sports Connection management see fit, regardless of how much time is
left on the clock. A player’s time penalty shall begin at the time the ball
is back in play from ensuing restart. Any player determined by the referee
to delay, (usually 10 seconds), in reporting to the penalty box area may
receive additional penalty time.
-
Any non-playing personnel
entering the field of play or the player’s boxes without the direct
permission of the referee or management will be subject to immediate
ejection from the facility.
-
Any non-playing personnel
exhibiting unsportsmanlike conduct will be issued a yellow card. If the
behavior continues, they may be issued a red card and ejected from the
facility. Any further disciplinary action against the individual or the team
he/she is related to will be left up to the management.
-
Any player entering the
field of play other than for legal substitution will be cited by the
referee, and may be subject to ejection from the facility and further
punishment from the management.
-
If a player is guilty of
violent conduct, inciting violent conduct, or serious foul play, that player
will receive a red card ejection and a five minute penalty to be served by a
replacement player. As a consequence, the individual will have their player
eligibility suspended for one or more games, and may be fined up to $20.
This fine must be paid in full prior to the start of the next scheduled
match, or face a forfeit.
-
Anyone attempting to abuse
an official or an employee could be banned from the facility permanently,
and may have legal charges pressed against him/her.
-
Management reserves the
right to ban any individual regarded to be detrimental to the game’s safety
or enjoyment of all parties involved.
14. A
disciplinary board consisting of Management Staff, referees, league coaches,
and parents may hold hearings relating to any disciplinary action taken, or to
be taken.
Eligibility, Coaches, and Players
1. All
players must fill out a league waiver yearly in order to be eligible
to play.
2. Coed
teams must have 2 females on the field
3. A team
must have a minimum of 4 eligible players or face a forfeit (3 males, 1 female
in Coed leagues).
4. Over
30 Division: Only players 30 years and older are allowed to participate
5.
Females are allowed to play in “male” divisions, but males are not allowed to
play in “female” divisions.
6.
Coaches:
- Each
team must have a responsible adult coach/manager who will insure that each
player on his or her team conducts him/herself in an appropriate and
considerate manner.
- Insure
that each player on his team is accurately and properly documented on the
team roster.
- Insure
that only players, coaches, and up to two assistant coaches are the only
ones on your bench. No siblings and or non- players allowed.
7.
Injured Players:
- If a
referee must stop the game for an injured player, and the player is assisted
or the referee feels it is necessary, the injured player must be removed
from the field and may not return until the next substitution.
-
Goalkeepers will be allowed one play stoppage assistance before being
required to leave the field.
- Under
NO circumstances shall a player continue to play after displaying an open
wound or blood.
8.
Substitutions:
-
Substitutions may occur at any time. They must be made at the door.
- The
referee has the right to compel a team to substitute a player.
9.
Out-of-Bounds:
- The
ball is out of play anytime it comes in contact with the perimeter nets, or
ceiling
- When
the ball is out of play over the 4ft boards, it will be awarded to the other
team and will be placed 1-2 yards off the wall nearest where the ball went
out of play.
- If the
ball was played out of bounds by a defender under pressure.
The ball is awarded to the opposing team at the top of the arc
from the side it was kicked from.
- If a
ball is played out of bounds by an attacker in their offensive third of the
field and it hits out of bounds over the end line netting, It results in
either goal kick. Goal kick may be instead played with the keepers hands
instead of kicking it.
- Balls
passed or deflected out of bounds at ceiling netting result in a restart at
the nearest tri-line. All restarts are direct kicks and
must be taken within five seconds of the ball being placed on the proper
spot with proper space being yielded.
-
Opposing players must yield 15 feet from the spot of all restarts, or on the
defending goal line if it is not possible to give the full five yards.
Failure to comply will result in a blue card and two minute penalty.
10.
Goal Keeper:
- No
Punting or Drop Kicks
- Any
ball intentionally played back to the goalkeeper by his/her teammates feet
may not be picked up by the goalkeeper. The penalty for this infraction will
be direct kick from the opposing team at the top of the penalty box.
- If a
goalkeeper receives penalty time, he/she may be replaced by another field
player in the penalty box, except for red cards.
- A
goalkeeper may dribble a ball into his/her penalty box area and pick it up
with the hands, only if not played back by a teammates feet.
-
“Goal Kicks” - A keeper may take a ball that goes out of bounds behind the
goal and throw it instead of kicking it. The ball may be spotted and kicked
but it must be SPOTTED inside Goal Box.
- If a
goalkeeper fails to; put the ball back in play, distribute the ball to
another player within five seconds of having received the ball in hand, or
having attained possession of the ball with his/her hands distributes and
then repossesses the ball prior to the ball being touched by an opponent, or
a stoppage in play, a direct free kick shall be awarded to the opposing team
at the top of the penalty box.
-
Goalkeeper substitutions must be made on the fly. If there is already a
stoppage of play and it is a non-crucial time of the game, the referee may
allow some extra time, however the clock will still run.
- Any
teammate may change place with the goalkeeper, provided it is done as a
normal substitution procedure and the goalkeepers jersey is different from
that of his/her and opponents team jersey.
Offense
1.
Free Kicks:
- All
kicks are direct free kicks. A team has five seconds to play the ball, unless
instructed by the referee.
- All
walls must be no closer than 15 feet from the ball, unless the defending
goal line prohibits such distance. In this instance the defenders may stand
on the goal line.
-
Break-Away Penalty Kicks: All fouls in a penalty box area, committed by a
defender, shall result in a break-away penalty kick to be taken from the closest hash
line. The ball is in play as soon as the Referee blows his whistle. All
other players must start at the centerline, outside center circle. Overtime
Shootouts will be given a time limit of 5 seconds.
2.
Scoring:
- A goal
is scored when the whole ball passes completely through the plane of the
goal line, having been struck before a game-ending signal, and providing no
infraction has been committed by the attacking team. In adult coed games, if
a female scores, the scoring team will be awarded two goals.
-
Point System:
-
Penalty points will be recorded in all games, regardless of whether in or
out of division/group
- A
forfeit is a 3-0 win for the opposing team.
-
Inclement Weather- If games are cancelled due to inclement weather, and
the games cannot be made up, each team will be awarded three points for a
tie.
The Sports Connection coordinator and
umpire have the right to spot check rosters at any time. Players must have
a valid Sports Connection Player's Card and a signed waiver before stepping on the field of play.
Additional rules and policies may be
added or amended by Sports Connection before or during the season.
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